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Thread Statistics | Show CCP posts - 37 post(s) |

Rek Seven
Probe Patrol Polarized.
1296
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Posted - 2014.01.15 10:10:00 -
[1] - Quote
BRING BACK THE JESUS FEATURES!
I just don't get why CCP are using these structures to add new unnecessary gameplay. Why not add something like a Mobile structure that removes people from local? This is something that CCP know they need to to address.
Barring the mobile depot, these structures are poorly implemented and don't really bring anything new and exciting to the game. Just look at the mobile cyno jammers that can't be anchored on gates ... Yeah, totally worth the development time. +1 |

Rek Seven
Probe Patrol Polarized.
1296
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Posted - 2014.01.15 10:32:00 -
[2] - Quote
Nijaza wrote: -People are bitter about interceptors being...fast
Actually i think most people think interceptors are too good because they:
* Are immune to bubbles * Enter warp almost before the session change cloak ends * Warp faster than any other ship
Now, all of these abilities are fine individually but when you combine them in one ship, that ship is clearly OP. +1 |

Rek Seven
Probe Patrol Polarized.
1297
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Posted - 2014.01.15 14:08:00 -
[3] - Quote
Shvak wrote:CCP SoniClover wrote:Ali Aras wrote:Asking questions here so I don't have to assume the answers are NDA'd...
What happens if a small fleet warps in? Say three people-- does it announce three of them, or just one? Also, what's the radius of the announcement? There is a few second "cooldown" on the notification so it doesn-¦t get spammed when a bunch of people warp in. So in the case of three warping in, only one notification is sent out. People just have to use the intelligence tools at their disposal to discern the level of threat. I am going to laugh at this because it deserves it. A single ship can steal all the isk the ESS contains so that makes a single ship just as much of a threat as a fleet. This is a nullsec roaming nulified ceptor pilots dream
By "discerning the threat" to probably mean look at local to see if a lone ceptor is going to be waiting for you at the EES or a 20 man fleet. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 10:05:00 -
[4] - Quote
Tippia wrote:CCP SoniClover wrote:I feel I need to clarify what I said, as it seems some people are misunderstanding it, I'm not saying that the ESS is intended to reduce inflation. I'm saying we want to be careful about how much higher than the current 100% we can go. So it's not about trying to reduce the ISK entering the game through NPC bounties, it is making sure it doesn't increase too much. Great. That means the 5% blanket nerf to incomes can be outright removed since it doesn't really serve any purpose.
It's purpose is to incentive the use of the structure. The purpose of the structure is to creates fights and reward people who fight / defend their space. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 10:22:00 -
[5] - Quote
Tippia wrote:Rek Seven wrote:It's purpose is to incentive the use of the structure. If such an incentive is needed, and on such a ridiculously imprecise level, the structure needs to be re-thought from the ground up. Manufacturing a huge artificial problem to give your pet solution any reason to exist means it has no reason to exist to begin with. Quote:The purpose of the structure is to creates fights and reward people who fight / defend their space. It's not tied to any particular space or ownership of that space. In fact, the whole point of these deployables is that anyone can plunk them down anywhere. Thus, it has nothing to do with defending your space and everything to do with pointless busywork if you decide to rat anywhere in null. If they want to create fights, I'm sure they can do that without making everyone having to grind more to be able to take part in those fightsGǪ
By create fights, i'm not talking about sov, I'm talking about the nullbears never take part in pvp.
Sure, if i anchor one of these most nullbears will just stay docked or log off, but some will come and attempt to destroy the structure, which will result in a fight. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 10:36:00 -
[6] - Quote
Schmata Bastanold wrote: Why would they undock with you in system? They will wait for you to leave and THEN they will attempt to destroy ESS. No more, no less fights than now.
If there is a ESS already in system earning people 120% of the current bounty, a roaming fleet can warp to it and if you are unwilling to fight them off, they get to take any unclaimed tags. You deny them fights and they deny you isk... seems like a fair trade to me.
It's the equivalent of old time highway robbery. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 10:40:00 -
[7] - Quote
Schmata Bastanold wrote:Rek Seven wrote:If there is a ESS already in system earning people 120% of the current bounty, a roaming fleet can warp to it and if you are unwilling to fight them off, they get to take any unclaimed tags. You deny them fights and they deny you isk... seems like a fair trade to me.
It's the equivalent of old time highway robbery. That is exactly why nobody will use ESS as money boosting thing in the first place
If you are unwilling to use it because of the risk involved, the 5% nerf is justified.
People cry about how high sec is risk free game play but nullbears are are the worst for it. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 10:58:00 -
[8] - Quote
Whatever. I'm looking forward to the possibility of having more fights in null and if a measly 5% reduction causes some people to move to high sec, who cares? It's not like these people are adding anything to the game anyway.
Alliances will probably have to group together a bit more instead of being spread too thin and then maybe they will be more willing to use these things and fight for them.
Hopefully after all these deployables are done, CCP will improve sov and add more risky but beneficial forms of PVE like we have in wormhole space. +1 |

Rek Seven
Probe Patrol Polarized.
1298
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Posted - 2014.01.16 11:00:00 -
[9] - Quote
Infiltrator2112 wrote:CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. As a fulltime 0.0 player, the only thing I do not do in nullsec is making ISK. Give me a reason to move my incursion- and manufacturing-alts from empire to 0.0, not the other way around, please.
IMO they should move all the top tier Incursion sites to null/low sec and just have the low tier ones in HS. +1 |

Rek Seven
Probe Patrol Polarized.
1301
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Posted - 2014.01.16 12:48:00 -
[10] - Quote
Andrea Keuvo wrote: ^ This. Don't forget that most of nullsec, especially renter space, is a vast spaceghetto made up of -0.1 to -0.4 space. In these areas it is even worse, they can support 1, maybe 2 people ratting. Any more than that and you are below level 4 mission income. If you really expect the one active person in a PvE ship to deploy and defend an ESS when a 10 man roaming fleet in PvP ships with a proper FC could show up at any time to rob it then you are so ignorant of 0.0 life/mechanics that it is a waste of time to even have a discussion. Not to mention that with only 1-2 people ratting it is impossible for this ESS to pay a proper return on the risk in a reasonable amount of time.
This module is one of two things:
1. if the 5% income reduction remains on the TQ release it is a module which will never be used and results in a 5% income nerf to all nullsec ratters.
2. if the 5% income reduction is removed on the TQ release it is a module which will never be used and was just a waste of dev time
Both are bad options, but option 2 is the less bad one.
Edit: nullsec alliance leaders already have enough headaches herding cats and will just outright ban the deployment of these by their members. Nobody wants their mailboxes filled with complaints because Joe Spaceprick logged on and looted the ESS that had been active all day. How many ways do nullsec residents have to say it? THESE MODULES WILL NEVER BE USED
Oh well, i doesn't really matter if a few risk avers renters leave the null sec.
Only time will tell if these things will be used or not. +1 |
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Rek Seven
Probe Patrol Polarized.
1301
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Posted - 2014.01.16 13:55:00 -
[11] - Quote
each other +1 |

Rek Seven
Probe Patrol Polarized.
1313
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Posted - 2014.01.17 11:49:00 -
[12] - Quote
My heart bleeds for you tippia 
Seriously though, i think you guys are wasting your time here. CCP are going to do this so the best things you can do is start demanding that they add more PVE content to make it worth living in null. +1 |

Rek Seven
Probe Patrol Polarized.
1313
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Posted - 2014.01.17 12:13:00 -
[13] - Quote
James Amril-Kesh wrote:Rek Seven wrote:My heart bleeds for you tippia  Seriously though, i think you guys are wasting your time here. CCP are going to do this so the best things you can do is start demanding that they add more PVE content to make it worth living in null. "Start"
Well you never know. More Ghost sites, combat sights or even null sec only incursions could be right around the corner, followed by the sov update people have being asking for...
Oh, who am i trying to kid carry on guys. +1 |
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